START OF BONES

Bip01 Spine
// General remap
+Y
+X
-Z
// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 Head
// General remap
+Y
+X
-Z
// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 L Leg
// General remap
-Y
-X
-Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 L Leg1
// General remap
-Y
-X
-Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 R Leg
// General remap
-Y
-X
-Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 R Leg1
// General remap
-Y
-X
-Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 L Arm1
// General remap
+X
+Y
+Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 L Arm2
// General remap
+X
+Y
+Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 R Arm1
// General remap
-X
-Y
+Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

NEXT BONE

Bip01 R Arm2
// General remap
-X
-Y
+Z

// Powerup axis (long, fat, deep)
+X
+Y
+Z

END OF BONES
